AI Insights · Timothy · July 2021
Top 5 Third Person Games on Unified Platform in Turkey, Q2 2021
In Q2 2021, third-person games in Turkey showed diverse performance trends on the unified platform, with significant variations in downloads, revenue, and active users.
In the second quarter of 2021, the performance of top third-person games in Turkey on the unified platform, comprising both iOS and Android, exhibited diverse trends. This data, sourced from Sensor Tower, provides insights into downloads, revenue, and active users for the leading titles in this category.
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating revenue trend, starting from approximately $300K and peaking at around $396K in early May. Downloads experienced a decline from about 216K to 157K by the end of June. Despite this, weekly active users remained robust, slightly decreasing from 6.3M to 5.7M over the quarter.
Free Fire, published by GARENA INTERNATIONAL I PRIVATE LIMITED, showed a stable revenue trend with a high of $161K in early May. The downloads spiked to 161K in late April but subsequently declined to 70K by the end of the quarter. Active users, however, demonstrated an increasing trend, peaking at nearly 3M in early May before settling around 2.2M.
Dragon Storm Fantasy from Goat Co. Ltd had a more modest performance. Revenue peaked at around $31K in early May. Downloads saw a peak in early May at 5.6K before declining to approximately 1.2K by the end of June. Active users followed a similar pattern, peaking at 15K in early May and then declining to about 5K.
Guns of Glory: Lost Island by FunPlus International AG experienced varying trends. Revenue showed a peak of $20K in early May. Downloads saw a significant increase to 24K in early June, while active users experienced a notable peak at 48K during the same period.
Lastly, LifeAfter: Night falls from X.D. Global displayed a steady revenue pattern, peaking at around $20K in early May. Downloads remained relatively stable at around 4K throughout the quarter, while active users saw a slight decrease from 15K to 12K by the end of June.
These insights highlight the dynamic nature of the third-person game market in Turkey during Q2 2021, with each game experiencing unique trends in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.